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Portals can be destroyed principally by sending out attack squads lead by knights. In Two Crowns though, it is not uncommon to see villagers triggering portals while trying to make their way home. They can be caught by regular Greed waves, but they never provoke themselves a portal. In Classic and New Lands, villagers recruited deep in the forest, are never considered hostile by portals. E.g.: Monarchs that pass by an active portal galloping on a Stag will not be considered hostile by an active portal because they're too fast. The Monarch or any subject approaching a non-exhausted active portal within a distance of half of screen and remaining on that area enough time (a few seconds) to trigger that portal to open is also considered a hostile presence. Active portals may be closed if exhausted or not disturbed by a hostile presence.Īn archer (soldier or hunter) hitting with one arrow an active portal (exhausted or not), at any time of the day or the night, is immediately considered a hostile presence. They can go across a closed portal though, if returning to their world (e.g.: a greedling with a coin). The Greed cannot pass through it to enter the Kingdom's land. In Two Crowns if there are still portals on the sea side when the cave is destroyed, those portals may open as any other active portal, but cannot spawn any Greed.Ī closed portal has no fluid inside. It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence. It is about to or is already delivering monsters to the Kingdom's realm. They're still able to react and open if attacked.Įvery day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched.Īn open portal is filled with swirling, pink and purple goo, and hums menacingly. They remain insensitive to any hostile presence until the next day noon. It opens at night for the regular waves.Īctive portals become exhausted right after a scheduled wave ( nightly waves or Blood Moons) has been lauched. If non-exhausted, it remains sensitive to any hostile presence, being able to open to counter it, even during the day. The closest portal on each side of the Kingdom. Additionally, the wolf, bear or gamigin can attack an inactive portal, forcing it to open. In Two Crowns dock portals are never inactive. It can never recognize a hostile presence, it can't be attacked and never opens.
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A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row.Īny portal that is not the closest one to the town on that side of the Kingdom. Opposite states are displayed side by side.
![portal knights reddit portal knights reddit](https://i.ytimg.com/vi/8vo4hhq2NnY/maxresdefault.jpg)
It can be used to describe any portal at a given moment. The table below defines the states in which a portal may be found.
![portal knights reddit portal knights reddit](http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11811312/f92b76f935ecb81d993773ac1403ad9862c07772.jpg)
This section describes the general behavior of portals throughout their regular day-night cycle. It has a tentacle for extra self defense. In Two Crowns it grants access to the cave. Portals are gateways through which the Greed-typically in waves-enter the Kingdom's earthly realm.